Feature request #1898
Group Transparency/Opacity for Legend Groups
Status: | Open | ||
---|---|---|---|
Priority: | Low | ||
Assignee: | - | ||
Category: | Symbology | ||
Pull Request or Patch supplied: | No | Resolution: | |
Easy fix?: | No | Copied to github as #: | 11958 |
Description
It would be nice if we could have group transparency (on groups of layers). This is a concept available in SVG (and potentially other technologies). The difference is that with group opacity/transparency, the layers in the group are rendered first individually (with or without opacity) and then the transparency is added on the intermediate rendering result of the group as a whole.
The difference is clearly seen if you have layers in a group where polygons of different layers overlap. You don't want opacity on the individual layers (since this would change colors), but you want to be able to set the opacity on the parent group, for being able to have a background base map shine through.
Here are two links on the topic:
http://www.w3.org/TR/SVG/masking.html#ObjectAndGroupOpacityProperties and http://labs.trolltech.com/blogs/2009/04/23/layered-rendering-part-2-it-helps-solve-many-problems/
Related issues
History
#1 Updated by Giovanni Manghi almost 13 years ago
- Target version changed from Version 1.7.0 to Version 1.7.4
#2 Updated by Giovanni Manghi over 12 years ago
- Target version changed from Version 1.7.4 to Version 2.0.0
#3 Updated by Giovanni Manghi over 12 years ago
- Pull Request or Patch supplied set to No
- Assignee deleted (
nobody -)
see also #6198
#4 Updated by Pirmin Kalberer about 12 years ago
- Target version changed from Version 2.0.0 to Future Release - Nice to have
#5 Updated by Andreas Neumann over 9 years ago
see also #3438
#6 Updated by Giovanni Manghi over 7 years ago
- Easy fix? set to No