Bug report #19939
mesh: missing arrows around the edge of the canvas
|Affected QGIS version:||3.3(master)||Regression?:||No|
|Operating System:||Easy fix?:||No|
|Pull Request or Patch supplied:||Yes||Resolution:||fixed/implemented|
|Crashes QGIS or corrupts data:||No||Copied to github as #:||27761|
As seen in the attached picture (mesh.jpg), mesh layer rendering of vector arrows will sometimes miss arrows along the edge. I assume this is because those fall just, just outside the canvas extent.
IMHO, the requested extent from which arrows are drawn need to be a buffered canvas extent value, possibly canvas extent + maximum lenght of a vector arrow, to insure the rendering is accurate.
(As per discussed on hangout, assigning this to mesh-master Peter)