Bug report #19939
mesh: missing arrows around the edge of the canvas
| Status: | Closed | ||
|---|---|---|---|
| Priority: | Normal | ||
| Assignee: | |||
| Category: | Data Provider/MDAL | ||
| Affected QGIS version: | 3.3(master) | Regression?: | No |
| Operating System: | Easy fix?: | No | |
| Pull Request or Patch supplied: | Yes | Resolution: | fixed/implemented |
| Crashes QGIS or corrupts data: | No | Copied to github as #: | 27761 |
Description
As seen in the attached picture (mesh.jpg), mesh layer rendering of vector arrows will sometimes miss arrows along the edge. I assume this is because those fall just, just outside the canvas extent.
IMHO, the requested extent from which arrows are drawn need to be a buffered canvas extent value, possibly canvas extent + maximum lenght of a vector arrow, to insure the rendering is accurate.
(As per discussed on hangout, assigning this to mesh-master Peter)
Associated revisions
fix #19939: render mesh arrows also on the edge of the canvas
History
#1
Updated by Saber Razmjooei about 7 years ago
- Category changed from Vectors to Data Provider/MDAL
#2
Updated by Peter Petrik about 7 years ago
- Pull Request or Patch supplied changed from No to Yes
- Status changed from Open to In Progress
#3
Updated by Peter Petrik about 7 years ago
- % Done changed from 0 to 100
- Status changed from In Progress to Closed
Applied in changeset qgis|b0bd6293366a31f2bd7fa347aa104c326bc2d088.