Bug report #17789

3D windows not rendering negative z-values of geometry

Added by Jakob Lanstorp almost 3 years ago. Updated almost 3 years ago.

Status:Closed
Priority:Normal
Assignee:Martin Dobias
Category:3D
Affected QGIS version:master Regression?:No
Operating System: Easy fix?:No
Pull Request or Patch supplied:No Resolution:duplicate
Crashes QGIS or corrupts data:No Copied to github as #:25685

Description

Adding a 3D-multipoint through the DB Manager hooked to PostGIS, does not render the points with negative z-values.

SELECT 1 AS id, ST_GeomFromText('MULTIPOINT(505105 6305783 -200, 505105 6305783 0, 505105 6305783 200)', 25832) AS geom

The same goes for single point geometries:

SELECT
1 AS id,
ST_GeomFromText('POINT(505105 6305783 -200)', 25832) AS geom
UNION ALL
SELECT
2 AS id,
ST_GeomFromText('POINT(505105 6305783 0)', 25832) AS geom
UNION ALL
SELECT
3 AS id,
ST_GeomFromText('POINT(505105 6305783 200)', 25832) AS geom

Also the geometry in z = 0 is cut in half.

Version: OSGEO QGIS Master (2.99.0-255) of 4th Jan 2018

udklip.jpg - 3D map (16.1 KB) Jakob Lanstorp, 2018-01-04 03:52 PM


Related issues

Related to QGIS Application - Bug report #17814: Postgres provider retrieves 4D geometries as 2D Closed 2018-01-07

History

#1 Updated by Martin Dobias almost 3 years ago

This is expected: by default the 3D view also renders "flat" terrain at zero elevation with map image as the terrain's texture - that's why the point at zero elevation is cut in half and the point with negative elevation does not appear (hidden under the terrain).

#2 Updated by Jakob Lanstorp almost 3 years ago

Is the terrain's texture not just another 3D geometry that you should be able to pan through? Negative z-values is important for data like geological layers and sewer network systems. Normally you would set the surface to 0 meters. Negative values below surface positive above the surface. If I just have the 3D-geometry and no other layers in the map, there is still an imaginary 0 meter surface hiding the negative values.

#3 Updated by Martin Dobias almost 3 years ago

Is the terrain's texture not just another 3D geometry that you should be able to pan through?

That's correct. There are few things special about it though compared to other 3D geometries, e.g. when dragging map with mouse we find out which point on the terrain user grabbed in order to move camera correctly.

The camera controller as of now also has a lock on maximum tilt angle so that user does not get under the terrain - something that is not desirable when not working with subsurface data. In a future release we should have options to allow users move the camera more freely to give more power to those working with subsurface data.

Shall we close this ticket?

#4 Updated by Jakob Lanstorp almost 3 years ago

  • Status changed from Open to Closed

Yes lets close it. Thanks for clarification. For the record: Issue changed to bug in Postgres provider (#17814)

#5 Updated by Jürgen Fischer almost 3 years ago

  • Related to Bug report #17814: Postgres provider retrieves 4D geometries as 2D added

#6 Updated by Jürgen Fischer almost 3 years ago

  • Subject changed from 3D windows not redering negative z-values of geometry to 3D windows not rendering negative z-values of geometry

#7 Updated by Giovanni Manghi almost 3 years ago

  • Resolution set to duplicate

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