mr twister

Activity

Reported issues: 2

2019-04-25

02:43 PM QGIS Application Bug report #17809: Rendering performance issues
For me this issue is solved by replacing our old network storage (Netgear ReadyNAS Duo) with a new device. I think th...

2018-11-27

08:37 AM QGIS Application Bug report #20244: Processing/GRASS do not work if Windows regional settings are not set to EN
For me, this issue is solved with 3.4.2. Can anybody confirm this?

2018-11-13

08:50 AM QGIS Application Bug report #17809: Rendering performance issues
Since I still have this issue, I tested the 3.5.0 nightly build. With DebugView I get two different and constantly re...

2018-11-08

12:02 PM QGIS Application Bug report #20244: Processing/GRASS do not work if Windows regional settings are not set to EN
Same here with GRASS (Processing works fine though) with 3.4.1 on Windows 7 and de_ch as regional settings:
Starti...

2018-11-01

05:00 PM QGIS Application Bug report #20016: QGIS 3 is much less responsive than QGIS 2.18
Alexey, are your files stored locally or on a network share?

2018-10-30

04:54 PM QGIS Application Bug report #20271: WMS is not displayed in QGIS 3.4.0 Madeira
Same with https://maps.zg.ch/basisplan_sw/service.svc/get?REQUEST=getcapabilities&Service=WMS&VERSION=1.3.0

2018-06-29

03:39 PM QGIS Application Bug report #17809: Rendering performance issues
Still present in 3.2. Could this be related with the following QT-issue? https://bugreports.qt.io/browse/QTBUG-13182?...

2018-05-22

04:46 PM QGIS Application Bug report #19002 (Closed): Data Source Manager: Switch "Close" and "Add" buttons
In most dialogs a button with an "positive" action like save/accept/OK/open appears on the left side of a button row,...

2018-04-12

10:55 AM QGIS Application Bug report #17809: Rendering performance issues
I did some research with Saber's and my projects: Both run smoothly when stored on a local path. However when loaded ...

2018-03-05

12:24 PM QGIS Application Bug report #17809: Rendering performance issues
Saber Razmjooei wrote:
> Could you also check you are using the same settings for multi-threaded rendering?
It ma...

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