Revision:

Revisions

# Date Author Comment
ab5b0ceb 2023-09-08 12:42 PM kannes

Switch order so column/x is first and row/y is second

6e8b49e7 2023-09-08 12:42 PM kannes

Fix wrong raster pixel size being used

5566629b 2023-09-08 12:42 PM kannes

Add check for Qt version and use unite/insert accordingly

3d3ed5af 2023-09-08 12:42 PM kannes

Use rasterUnitsPerPixel methods, camelcase and translation

1421ce9f 2023-09-08 12:42 PM kannes

Fix indentation

5e2fddd2 2023-09-08 12:42 PM kannes

Show raster row/column of clicked point in identify results

Thanks to the Value Tool plugin developers for the math <3

Implements #50421

49f2ec90 2023-09-08 01:07 AM Andrea Giudiceandrea

Apply suggestions from code review

Co-authored-by: Nyall Dawson <>

106e0792 2023-09-08 01:07 AM Andrea Giudiceandrea

[expressions] bearing: cleanup code and add more tests

7e600131 2023-09-08 01:07 AM Andrea Giudiceandrea

[expressions] bearing: avoid nonfinite value

d90c2e3b 2023-09-08 01:07 AM Andrea Giudiceandrea

[expressions] bearing: make source_auth_id and ellipsoid optional

95a7e998 2023-09-08 01:07 AM Andrea Giudiceandrea

Make a variable const (Apply suggestions from code review)

Co-authored-by: Nyall Dawson <>

b98c7585 2023-09-08 01:07 AM Andrea Giudiceandrea

[expressions][feature] Add bearing function

1f29ad08 2023-09-07 09:37 PM Jean Felder

qgsmesh3dmaterial: Ensure to create valid textures for the fragment shader

In the shader code, all the parameters need to be properly initialized
even if they are not used. Otherwise, this can create undefined
behaviors and some missing meshes in a 3d scene. In the current code,...

b87a159a 2023-09-07 09:37 PM Jean Felder

qgsmesh3dmaterial: Fix typos in a comment

90c304ae 2023-09-07 09:37 PM Jean Felder

qgsmesh3dmaterial: Ensure to create valid textures for the fragment shader

In the shader code, all the parameters need to be properly initialized
even if they are not used. Otherwise, this can create undefined
behaviors and some missing meshes in a 3d scene. In the current code,...

d9db8f0f 2023-09-07 09:37 PM Jean Felder

qgsmesh3dmaterial: Fix typos in a comment

44e9942e 2023-09-07 09:33 PM Jean Felder

qgsmesh3dmaterial: Ensure to create valid textures for the fragment shader

In the shader code, all the parameters need to be properly initialized
even if they are not used. Otherwise, this can create undefined
behaviors and some missing meshes in a 3d scene. In the current code,...

ceb5f000 2023-09-07 09:33 PM Jean Felder

qgsmesh3dmaterial: Fix typos in a comment

bb23ff84 2023-09-07 09:27 PM Andrea Giudiceandrea

Fix Advanced Digitizing locked distance circle

4ba8a060 2023-09-07 09:27 PM Andrea Giudiceandrea

Fix Advanced Digitizing locked distance circle

e5d03f9c 2023-09-07 09:21 PM Yoann Quenach de Quivillic

Apply suggestions from code review

a1e96927 2023-09-07 09:21 PM Yoann Quenach de Quivillic

Handle grid frame in rect frame computation

b6f6d637 2023-09-07 09:02 PM bdm-oslandia

fix(qgsrectangle): isNull was checking ymin twice and not ymax.

Add isNull test in testqgsrectangle.cpp

cba28ba7 2023-09-07 09:39 AM Alexander Bruy

check geometry wkb type instead of layer wkb type

cd66d70a 2023-09-07 09:39 AM Alexander Bruy

better fix and add a test

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