Consider tiled scene layers when calculating 3d map scene z ranges
Consider z scale and offset when calculating z range for tiledscene layers
Don't set z range for scenes which are near global - the value won't represent anything
Merge pull request #54734 from elpaso/bugfix-gh54662-spatialite-multisurface
SPATIALITE: fix insert incompatible geometry types
doxy
Make convertToProviderType static to bypass thread check
Merge pull request #54035 from alexbruy/processing-port-raster-calculator
Port Raster Calculator algorithm to C++
typo
remove imports
Address pr comments
Fix #54662
Logic shamelessly copied from potgres provider.
Merge pull request #54706 from Gustry/hide-password
Hide password instead of removing it
Apply suggestions from code review
Another safety check
Fix segfault when point is invalid
Expression string builder --> Expression builder
Misc typo/misnaming dialog fixes
Update docs and description for layout map item grid elements
Port Join Attributes by Location (summary) to c++
Refs #53806
The crash here is coming from sip internals -- somewhere it istriggering a Python SystemError. I can't solve this one, so justport the algorithm to c++ and deal with the much improved performance...
LAYOUT attr table widget width localization
Fix #54204
[OGR provider] Fix issue when writing a multi-part multipolygon in a shapefile with GDAL >= 3.7 (fixes #54537)
qgsmesh3dmaterial: Ensure to create valid textures for the fragment shader
In the shader code, all the parameters need to be properly initializedeven if they are not used. Otherwise, this can create undefinedbehaviors and some missing meshes in a 3d scene. In the current code,...
qgsmesh3dmaterial: Fix typos in a comment
[OAPIF] Handle features with complex attribute of QMap type (fixes #54275)
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