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Set map render job render context feedback object to match the layer …
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…renderer feedback

This gives rendering subcomponents (symbols, etc) access to the
layer renderer's feedback object for cancelation checks
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nyalldawson committed Sep 24, 2021
1 parent d838ce7 commit fcc7b29
Showing 1 changed file with 7 additions and 0 deletions.
7 changes: 7 additions & 0 deletions src/core/maprenderer/qgsmaprendererjob.cpp
Expand Up @@ -526,7 +526,10 @@ std::vector<LayerRenderJob> QgsMapRendererJob::prepareJobs( QPainter *painter, Q
layerTime.start();
job.renderer = ml->createMapRenderer( *( job.context() ) );
if ( job.renderer )
{
job.renderer->setLayerRenderingTimeHint( job.estimatedRenderingTime );
job.context()->setFeedback( job.renderer->feedback() );
}

// If we are drawing with an alternative blending mode then we need to render to a separate image
// before compositing this on the map. This effectively flattens the layer and prevents
Expand Down Expand Up @@ -744,6 +747,10 @@ std::vector< LayerRenderJob > QgsMapRendererJob::prepareSecondPassJobs( std::vec
// the first pass job, would be to be able to call QgsMapLayerRenderer::render() with a QgsRenderContext.
QgsVectorLayerRenderer *mapRenderer = static_cast<QgsVectorLayerRenderer *>( vl1->createMapRenderer( *job2.context() ) );
job2.renderer = mapRenderer;
if ( job2.renderer )
{
job2.context()->setFeedback( job2.renderer->feedback() );
}

// Modify the render context so that symbol layers get disabled as needed.
// The map renderer stores a reference to the context, so we can modify it even after the map renderer creation (what we need here)
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