Skip to content

Commit

Permalink
Browse files Browse the repository at this point in the history
fix for #2847 layers with identical names have problems with data/fil…
…ter statements

git-svn-id: http://svn.osgeo.org/qgis/trunk/qgis@13844 c8812cc2-4d05-0410-92ff-de0c093fc19c
  • Loading branch information
rduivenvoorde committed Jun 29, 2010
1 parent 6a0dfec commit f41be8a
Showing 1 changed file with 27 additions and 21 deletions.
48 changes: 27 additions & 21 deletions python/plugins/mapserver_export/ms_export.py
Expand Up @@ -421,31 +421,40 @@ def writeWebSection(self):
# compared to mapserver
def writeMapLayers(self):
resultMsg = ''
# get the list of legend nodes so the layers can be written in the proper order
legend_nodes = self.qgs.getElementsByTagName("legendlayer")
self.z_order = list()
for legend_node in legend_nodes:
self.z_order.append(legend_node.getAttribute("name").encode('utf-8').replace("\"", "").replace(" ","_"))

# get the layers from the legend to be able to determine the order later
legend_layers = self.qgs.getElementsByTagName("legendlayerfile")
self.layer_order = list()
for legend_layer in legend_layers:
self.layer_order.append(legend_layer.getAttribute("layerid").encode('utf-8'))
# get the list of maplayer nodes
maplayers = self.qgs.getElementsByTagName("maplayer")
print "Processing ", len(maplayers), " layers"
count = 0
layer_list = dict()
layer_names = []
for lyr in maplayers:
count += 1
print "Processing layer ", count
print "Processing layer ", count
# The attributes of the maplayer tag contain the scale dependent settings,
# visibility, and layer type
layer_def = " LAYER\n"
# store name of the layer - replace space with underscore for wms compliance
layer_name = lyr.getElementsByTagName("layername")[0].childNodes[0].nodeValue.encode('utf-8').replace("\"", "").replace(" ","_")
# layername is not unique in qgis, store id of layer
layer_id = lyr.getElementsByTagName("id")[0].childNodes[0].nodeValue.encode('utf-8')
# first check to see if there is a name
if len(layer_name) > 0:
layer_def += " NAME '%s'\n" % layer_name
# WMS layernames should be unique, so
# if the layer_name already excists in our layer_list of names:
if layer_name in layer_names:
# we give it the old name plus number
layer_name = layer_name + str(count)
else:
# if no name for the layer, manufacture one
layer_def += " NAME 'LAYER%s'\n" % count
# if no name for the layer, manufacture one
layer_name = 'layer' + str(count)
# store the name to be able to check for double names
layer_names.append(layer_name)
layer_def += " NAME '%s'\n" % layer_name

if lyr.getAttribute("type").encode('utf-8') == 'vector':
layer_def += " TYPE " + lyr.getAttribute("geometry").encode('utf-8').upper() + "\n"
Expand Down Expand Up @@ -492,8 +501,6 @@ def writeMapLayers(self):
#layer_def += " DATA '\"" + uri.geometryColumn() + "\" FROM " + uri.quotedTablename() + "'\n"
#layer_def += " DATA '" + uri.geometryColumn() + " FROM " + uri.quotedTablename() + "'\n"
layer_id = lyr.getElementsByTagName("id")[0].childNodes[0].nodeValue.encode("utf-8")
# TODO: check if this project is actually loaded in QGis
# only in loaded project files it's possible to determine the primary key of a postgis table
uniqueId = self.getPrimaryKey(layer_id, uri.table())
# %tablename% is returned when no uniqueId is found: inform user
if uniqueId.find("%") >= 0:
Expand Down Expand Up @@ -546,15 +553,14 @@ def writeMapLayers(self):

# WMS settings for all layers
layer_def += " METADATA\n"
layer_def += " 'ows_title' '" + lyr.getElementsByTagName("layername")[0].childNodes[0].nodeValue.encode('utf-8').replace("\"", "") + "'\n"
layer_def += " 'ows_title' '" + layer_name + "'\n"
layer_def += " END\n"

layer_def += " STATUS OFF\n"

# turn status in MapServer on or off based on visibility in QGis:
# layer_id = lyr.getElementsByTagName("id")[0].childNodes[0].nodeValue.encode("utf-8")
# legendLayerNode = self.legendlayerfileNodesById[layer_id]

# if legendLayerNode.getAttribute("visible").encode("utf-8") == "1":
# layer_def += " STATUS ON\n"
# else:
Expand Down Expand Up @@ -621,13 +627,13 @@ def writeMapLayers(self):
# end of LAYER
layer_def += " END\n\n"

# add the layer to the list
layer_list[layer_name] = layer_def
# all layers have been processed, reverse the list and write
# not necessary since z-order is mapped by the legend list order
self.z_order.reverse()
for layer in self.z_order:
self.outFile.write(layer_list[layer])
# add the layer to the list with layer_id as key
layer_list[layer_id] = layer_def
# all layers have been processed, reverse the layer_order and write
# output layer_def's in order as they appear in legend (as seen by user)
self.layer_order.reverse()
for layerid in self.layer_order:
self.outFile.write(layer_list[layerid])
return resultMsg


Expand Down

0 comments on commit f41be8a

Please sign in to comment.