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committedJun 11, 2020
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‎src/3d/qgsabstract3dengine.h

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@@ -41,10 +41,12 @@ namespace Qt3DRender
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* \ingroup 3d
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* Base class for 3D engine implementation. A 3D engine is responsible for setting up
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* rendering with Qt3D. This means mainly:
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*
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* - creating Qt3D aspect engine and registering rendering aspect
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* - setting up a camera, render settings and frame graph
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*
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* We have two implementations:
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*
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* - QgsWindow3DEngine - used for rendering on display (has a QWindow that can be embedded into QWidget)
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* - QgsOffscreen3DEngine - renders scene to images
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*

‎src/3d/qgscamerapose.h

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@@ -33,6 +33,7 @@ class QDomElement;
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/**
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* \ingroup 3d
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* Class that encapsulates camera pose in a 3D scene. The pose is defined with the following parameters:
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*
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* - center point - towards which point the camera is looking
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* - distance from the center point - how far is the camera from the point towards which it is looking
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* - pitch angle - vertical rotation of the camera (0 degrees = camera looking down, 90 degrees = camera looking from the side)

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