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Fix missing min/max values for classification when changing datasets
The min/max values were stored in the color ramp shader, but to my surprise these values were never persisted or copied: pseudo-color raster renderer has a separate storage for the min/max values, so we need that for mesh renderer as well. The QgsRasterShaderFunction is not really useful, and QgsColorRamp should not be derived from it, making things just more confusing.
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