You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Redering of WCS layers has been quite inefficient since introduction
of multi-threaded rendering in QGIS 2.4: whenever map rendering was
starting, copying of WCS provider involved running full initialization
of WCS provider which typically does three(!) network requests
in the constructor (get capabilities + 2x check to work around some
incompatibilities of WCS servers). This was both slow and potentially
dangerous because of embedded QEventLoop for the network requests.
This is now gone and when WCS provider gets cloned (e.g. when starting
map rendering), it just gets copy of data without any extra work.
Avoiding embedded QEventLoop fixes a crash in 3D view when loading tiles.
Fixes#28800Fixes#26706
0 commit comments