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[Feature] texturing support for vector layer (#36981)
* [Feature] texturing support for vector layer * Fixed tesselation test not passing issue * Fixed diffuse_texture_path typo * Refactoring according to code review * [Bugfix] the texture coordinates are not setup properly for certain walls * Added seperation between roofs and walls * [Feature] texture coordinates rotation * took back the seperation of texture rotation between walls and roofs because the user will be specifying them with different symbols anyway * Fixed docs test not passing issue * Fixed compilation problem * Fixed compilation problem * Executed sipify_all trying to fix test not passing issue * [ui] Harmonize play button across the board * [ui] Better network logger icon * [ui] Harmonize loop widget of 3D map view * [ui] Add a record icon and use it in the network logger panel * [ui] Move icon-less network logger toolbar actions under settings menu * [ui] Reflect playback stay in the 3D map view's play button * Fix azure * Use prefix increment operator to fix cppcheck warnings related to postfixOperator * [afs] Read field aliases from layer definition * Fix ui build warning * [FEATURE][processing] Add modeler algorithm to set a project expression variable Allows a model to set Project-level expression variables during execution. Especially useful with the new Export Print Layout algorithms to allow models which dynamically set variables used in a layout prior to export. * Add test * Refactoring according to code review Co-authored-by: nirvn <nirvn.asia@gmail.com> Co-authored-by: Even Rouault <even.rouault@spatialys.com> Co-authored-by: Nyall Dawson <nyall.dawson@gmail.com>
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