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Fix symbols drawn multiple times in rule based renderer if symbol
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has multiple layers

(cherry-picked from a0d7653)
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nyalldawson committed Nov 18, 2015
1 parent f98fd33 commit bd551e8
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion src/core/symbology-ng/qgsrulebasedrendererv2.cpp
Expand Up @@ -449,7 +449,7 @@ void QgsRuleBasedRendererV2::Rule::setNormZLevels( const QMap<int, int>& zLevels
for ( int i = 0; i < mSymbol->symbolLayerCount(); i++ )
{
int normLevel = zLevelsToNormLevels.value( mSymbol->symbolLayer( i )->renderingPass() );
mSymbolNormZLevels.append( normLevel );
mSymbolNormZLevels.insert( normLevel );
}
}

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2 changes: 1 addition & 1 deletion src/core/symbology-ng/qgsrulebasedrendererv2.h
Expand Up @@ -200,7 +200,7 @@ class CORE_EXPORT QgsRuleBasedRendererV2 : public QgsFeatureRendererV2
// temporary
QgsExpression* mFilter;
// temporary while rendering
QList<int> mSymbolNormZLevels;
QSet<int> mSymbolNormZLevels;
RuleList mActiveChildren;
};

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