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committedFeb 26, 2019
Bulk doxygen TRUE/FALSE literal conversion
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‎src/3d/chunks/qgschunknode_p.h

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -120,7 +120,7 @@ class QgsChunkNode
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//! Returns updater job. Not null only when in Updating state
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QgsChunkQueueJob *updater() const { return mUpdater; }
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//! Returns true if all child chunks are available and thus this node could be swapped to the child nodes
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//! Returns TRUE if all child chunks are available and thus this node could be swapped to the child nodes
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bool allChildChunksResident( QTime currentTime ) const;
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//! make sure that all child nodes are at least skeleton nodes
@@ -172,7 +172,7 @@ class QgsChunkNode
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//! called when bounding box
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void setExactBbox( const QgsAABB &box );
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//! Sets whether the node has any data to be displayed. Can be used to set to false after load returned no data
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//! Sets whether the node has any data to be displayed. Can be used to set to FALSE after load returned no data
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void setHasData( bool hasData ) { mHasData = hasData; }
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//! Returns whether the node has any data to be displayed. If not, it will be kept as a skeleton node and will not get loaded anymore
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bool hasData() const { return mHasData; }

‎src/3d/qgs3dmapsettings.h

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -248,7 +248,7 @@ class _3D_EXPORT Qgs3DMapSettings : public QObject
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/**
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* Returns terrain shading material. Diffuse color component is ignored since the diffuse component
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* is provided by 2D rendered map texture. Only used when isTerrainShadingEnabled() is true.
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* is provided by 2D rendered map texture. Only used when isTerrainShadingEnabled() is TRUE.
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* \since QGIS 3.6
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*/
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QgsPhongMaterialSettings terrainShadingMaterial() const { return mTerrainShadingMaterial; }

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