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Commit a2058c7

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wonder-sknyalldawson
authored andcommittedAug 31, 2023
Use wider elevation range for 2D rendering
... because not everything is within +/- 1000 m of elevation :-)
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‎src/core/tiledscene/qgstiledscenelayerrenderer.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -130,7 +130,7 @@ QgsTiledSceneRequest QgsTiledSceneLayerRenderer::createBaseRequest()
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request.setFeedback( feedback() );
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// TODO what z range makes sense here??
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const QVector< QgsVector3D > corners = QgsBox3D( mapExtent, -1000, 1000 ).corners();
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const QVector< QgsVector3D > corners = QgsBox3D( mapExtent, -10000, 10000 ).corners();
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QVector< double > x;
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x.reserve( 8 );
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QVector< double > y;

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