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Fix symbols drawn multiple times in rule based renderer if symbol
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has multiple layers

(fixes #some-blocking-issue-i-can't-find-because-hub-is-down)
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nyalldawson committed Oct 8, 2015
1 parent b55708e commit a0d7653
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion src/core/symbology-ng/qgsrulebasedrendererv2.cpp
Expand Up @@ -493,7 +493,7 @@ void QgsRuleBasedRendererV2::Rule::setNormZLevels( const QMap<int, int>& zLevels
for ( int i = 0; i < mSymbol->symbolLayerCount(); i++ )
{
int normLevel = zLevelsToNormLevels.value( mSymbol->symbolLayer( i )->renderingPass() );
mSymbolNormZLevels.append( normLevel );
mSymbolNormZLevels.insert( normLevel );
}
}

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2 changes: 1 addition & 1 deletion src/core/symbology-ng/qgsrulebasedrendererv2.h
Expand Up @@ -360,7 +360,7 @@ class CORE_EXPORT QgsRuleBasedRendererV2 : public QgsFeatureRendererV2
// temporary
QgsExpression* mFilter;
// temporary while rendering
QList<int> mSymbolNormZLevels;
QSet<int> mSymbolNormZLevels;
RuleList mActiveChildren;
};

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