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fix colorRampItemList use
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NEDJIMAbelgacem authored and wonder-sk committed Jan 21, 2021
1 parent 94119df commit 87f4214
Showing 1 changed file with 16 additions and 16 deletions.
32 changes: 16 additions & 16 deletions tests/src/3d/testqgs3drendering.cpp
Expand Up @@ -972,8 +972,8 @@ void TestQgs3DRendering::testColorRampShaderClassification()
std::unique_ptr<QgsColorRampShader> shader( new QgsColorRampShader( 0.0, 255.0, new QgsGradientColorRamp( Qt::green, Qt::blue ), QgsColorRampShader::Type::Interpolated, QgsColorRampShader::ClassificationMode::EqualInterval ) );
shader->classifyColorRamp( 5, -1 );

QVector<QgsColorRampShader::ColorRampItem> itemsList = shader->colorRampItems();
QVector<QgsColorRampShader::ColorRampItem> itemsList2;
QList<QgsColorRampShader::ColorRampItem> itemsList = shader->colorRampItemList();
QList<QgsColorRampShader::ColorRampItem> itemsList2;
itemsList2.append( QgsColorRampShader::ColorRampItem( 0, QColor( 0, 255, 0 ), "0" ) );
itemsList2.append( QgsColorRampShader::ColorRampItem( 63.75, QColor( 0, 191, 64 ), "63.8" ) );
itemsList2.append( QgsColorRampShader::ColorRampItem( 127.5, QColor( 0, 128, 128 ), "128" ) );
Expand All @@ -995,8 +995,8 @@ void TestQgs3DRendering::testColorRampShaderClassification()
std::unique_ptr<QgsColorRampShader> shader( new QgsColorRampShader( 0.0, 255.0, new QgsGradientColorRamp( Qt::green, Qt::blue ), QgsColorRampShader::Type::Exact, QgsColorRampShader::ClassificationMode::EqualInterval ) );
shader->classifyColorRamp( 5, -1 );

QVector<QgsColorRampShader::ColorRampItem> itemsList = shader->colorRampItems();
QVector<QgsColorRampShader::ColorRampItem> itemsList2;
QList<QgsColorRampShader::ColorRampItem> itemsList = shader->colorRampItemList();
QList<QgsColorRampShader::ColorRampItem> itemsList2;
itemsList2.append( QgsColorRampShader::ColorRampItem( 0, QColor( 0, 255, 0 ), "0" ) );
itemsList2.append( QgsColorRampShader::ColorRampItem( 63.75, QColor( 0, 191, 64 ), "63.8" ) );
itemsList2.append( QgsColorRampShader::ColorRampItem( 127.5, QColor( 0, 128, 128 ), "128" ) );
Expand All @@ -1019,8 +1019,8 @@ void TestQgs3DRendering::testColorRampShaderClassification()
std::unique_ptr<QgsColorRampShader> shader( new QgsColorRampShader( 0.0, 255.0, new QgsGradientColorRamp( Qt::green, Qt::blue ), QgsColorRampShader::Type::Discrete, QgsColorRampShader::ClassificationMode::EqualInterval ) );
shader->classifyColorRamp( 5, -1 );

QVector<QgsColorRampShader::ColorRampItem> itemsList = shader->colorRampItems();
QVector<QgsColorRampShader::ColorRampItem> itemsList2;
QList<QgsColorRampShader::ColorRampItem> itemsList = shader->colorRampItemList();
QList<QgsColorRampShader::ColorRampItem> itemsList2;
itemsList2.append( QgsColorRampShader::ColorRampItem( 51, QColor( 0, 255, 0 ), "51" ) );
itemsList2.append( QgsColorRampShader::ColorRampItem( 102, QColor( 0, 191, 64 ), "102" ) );
itemsList2.append( QgsColorRampShader::ColorRampItem( 153, QColor( 0, 128, 128 ), "153" ) );
Expand All @@ -1043,8 +1043,8 @@ void TestQgs3DRendering::testColorRampShaderClassification()
std::unique_ptr<QgsColorRampShader> shader( new QgsColorRampShader( 0.0, 255.0, new QgsGradientColorRamp( Qt::green, Qt::blue ), QgsColorRampShader::Type::Interpolated, QgsColorRampShader::ClassificationMode::Continuous ) );
shader->classifyColorRamp( 5, -1 );

QVector<QgsColorRampShader::ColorRampItem> itemsList = shader->colorRampItems();
QVector<QgsColorRampShader::ColorRampItem> itemsList2;
QList<QgsColorRampShader::ColorRampItem> itemsList = shader->colorRampItemList();
QList<QgsColorRampShader::ColorRampItem> itemsList2;
itemsList2.append( QgsColorRampShader::ColorRampItem( 0, QColor( 0, 255, 0 ), "0" ) );
itemsList2.append( QgsColorRampShader::ColorRampItem( 255, QColor( 0, 0, 255 ), "255" ) );

Expand All @@ -1063,8 +1063,8 @@ void TestQgs3DRendering::testColorRampShaderClassification()
std::unique_ptr<QgsColorRampShader> shader( new QgsColorRampShader( 0.0, 255.0, new QgsGradientColorRamp( Qt::green, Qt::blue ), QgsColorRampShader::Type::Exact, QgsColorRampShader::ClassificationMode::Continuous ) );
shader->classifyColorRamp( 5, -1 );

QVector<QgsColorRampShader::ColorRampItem> itemsList = shader->colorRampItems();
QVector<QgsColorRampShader::ColorRampItem> itemsList2;
QList<QgsColorRampShader::ColorRampItem> itemsList = shader->colorRampItemList();
QList<QgsColorRampShader::ColorRampItem> itemsList2;
itemsList2.append( QgsColorRampShader::ColorRampItem( 0, QColor( 0, 255, 0 ), "0" ) );
itemsList2.append( QgsColorRampShader::ColorRampItem( 255, QColor( 0, 0, 255 ), "255" ) );

Expand All @@ -1084,8 +1084,8 @@ void TestQgs3DRendering::testColorRampShaderClassification()
std::unique_ptr<QgsColorRampShader> shader( new QgsColorRampShader( 0.0, 255.0, new QgsGradientColorRamp( Qt::green, Qt::blue ), QgsColorRampShader::Type::Discrete, QgsColorRampShader::ClassificationMode::Continuous ) );
shader->classifyColorRamp( 5, -1 );

QVector<QgsColorRampShader::ColorRampItem> itemsList = shader->colorRampItems();
QVector<QgsColorRampShader::ColorRampItem> itemsList2;
QList<QgsColorRampShader::ColorRampItem> itemsList = shader->colorRampItemList();
QList<QgsColorRampShader::ColorRampItem> itemsList2;
itemsList2.append( QgsColorRampShader::ColorRampItem( 127.5, QColor( 0, 255, 0 ), "128" ) );
itemsList2.append( QgsColorRampShader::ColorRampItem( qInf(), QColor( 0, 0, 255 ), "inf" ) );

Expand All @@ -1107,8 +1107,8 @@ void TestQgs3DRendering::testColorRampShaderClassification()
std::unique_ptr<QgsColorRampShader> shader( new QgsColorRampShader( 0.0, 0.0, new QgsGradientColorRamp( Qt::green, Qt::blue ), type, QgsColorRampShader::ClassificationMode::Continuous ) );
shader->classifyColorRamp( 5, -1 );

QVector<QgsColorRampShader::ColorRampItem> itemsList = shader->colorRampItems();
QVector<QgsColorRampShader::ColorRampItem> itemsList2;
QList<QgsColorRampShader::ColorRampItem> itemsList = shader->colorRampItemList();
QList<QgsColorRampShader::ColorRampItem> itemsList2;
itemsList2.append( QgsColorRampShader::ColorRampItem( 0, QColor( 0, 255, 0 ), "0" ) );
if ( type == QgsColorRampShader::Type::Discrete )
itemsList2.append( QgsColorRampShader::ColorRampItem( qInf(), QColor( 0, 0, 255 ), "inf" ) );
Expand All @@ -1131,8 +1131,8 @@ void TestQgs3DRendering::testColorRampShaderClassification()
std::unique_ptr<QgsColorRampShader> shader( new QgsColorRampShader( 0.0, 0.0, new QgsGradientColorRamp( Qt::green, Qt::blue ), type, QgsColorRampShader::ClassificationMode::EqualInterval ) );
shader->classifyColorRamp( 5, -1 );

QVector<QgsColorRampShader::ColorRampItem> itemsList = shader->colorRampItems();
QVector<QgsColorRampShader::ColorRampItem> itemsList2;
QList<QgsColorRampShader::ColorRampItem> itemsList = shader->colorRampItemList();
QList<QgsColorRampShader::ColorRampItem> itemsList2;
itemsList2.append( QgsColorRampShader::ColorRampItem( 0, QColor( 0, 255, 0 ), "0" ) );
if ( type == QgsColorRampShader::Type::Discrete )
itemsList2.append( QgsColorRampShader::ColorRampItem( qInf(), QColor( 0, 0, 255 ), "inf" ) );
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