Skip to content

Commit

Permalink
allow not continuous legend for mesh layer
Browse files Browse the repository at this point in the history
  • Loading branch information
vcloarec authored and nyalldawson committed Apr 29, 2021
1 parent 3790971 commit 847bbe1
Showing 1 changed file with 13 additions and 7 deletions.
20 changes: 13 additions & 7 deletions src/core/qgsmaplayerlegend.cpp
Expand Up @@ -519,13 +519,19 @@ QList<QgsLayerTreeModelLegendNode *> QgsDefaultMeshLayerLegend::createLayerTreeM
switch ( shader.colorRampType() )
{
case QgsColorRampShader::Interpolated:
// for interpolated shaders we use a ramp legend node
nodes << new QgsColorRampLegendNode( nodeLayer, shader.sourceColorRamp()->clone(),
shader.legendSettings() ? *shader.legendSettings() : QgsColorRampLegendNodeSettings(),
shader.minimumValue(),
shader.maximumValue() );
break;

if ( ! shader.legendSettings() || shader.legendSettings()->useContinuousLegend() )
{
// for interpolated shaders we use a ramp legend node
if ( !shader.colorRampItemList().isEmpty() )
{
nodes << new QgsColorRampLegendNode( nodeLayer, shader.sourceColorRamp()->clone(),
shader.legendSettings() ? *shader.legendSettings() : QgsColorRampLegendNodeSettings(),
shader.minimumValue(),
shader.maximumValue() );
}
break;
}
Q_FALLTHROUGH();
case QgsColorRampShader::Discrete:
case QgsColorRampShader::Exact:
{
Expand Down

0 comments on commit 847bbe1

Please sign in to comment.