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fix active faces not supported
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vcloarec authored and PeterPetrik committed Mar 9, 2020
1 parent 0675c0b commit 78bd73e
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Showing 2 changed files with 10 additions and 9 deletions.
17 changes: 10 additions & 7 deletions src/3d/mesh/qgsmesh3dgeometry_p.cpp
Expand Up @@ -144,7 +144,7 @@ static QByteArray createDatasetIndexData( const QgsTriangularMesh &mesh, const Q
for ( int i = 0; i < trianglesCount; ++i )
{
int nativeFaceIndex = mesh.trianglesToNativeFaces()[i];
const bool isActive = mActiveFaceFlagValues.active( nativeFaceIndex );
const bool isActive = mActiveFaceFlagValues.active().isEmpty() || mActiveFaceFlagValues.active( nativeFaceIndex );
if ( !isActive )
continue;
const QgsMeshFace &face = mesh.triangles().at( i );
Expand Down Expand Up @@ -425,12 +425,15 @@ int QgsMeshDataset3dGeometry::extractDataset( QVector<double> &verticalMagnitude

//count active faces
int activeTriangularCount = 0;
for ( int i = 0; i < triangularMesh.triangles().count(); ++i )
{
int nativeIndex = triangularMesh.trianglesToNativeFaces()[i];
if ( activeFaceFlagValues.active( nativeIndex ) )
activeTriangularCount++;
}
if ( activeFaceFlagValues.active().isEmpty() )
activeTriangularCount = triangularMesh.triangles().count();
else
for ( int i = 0; i < triangularMesh.triangles().count(); ++i )
{
int nativeIndex = triangularMesh.trianglesToNativeFaces()[i];
if ( activeFaceFlagValues.active( nativeIndex ) )
activeTriangularCount++;
}

//extract the scalar dataset used to render color shading
QgsMeshDataBlock scalarActiveFaceFlagValues =
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2 changes: 0 additions & 2 deletions src/core/mesh/qgsmeshlayerutils.cpp
Expand Up @@ -306,8 +306,6 @@ QVector<double> QgsMeshLayerUtils::calculateMagnitudeOnVertices( const QgsMeshLa
if ( vals.isValid() )
{
ret = QgsMeshLayerUtils::calculateMagnitudes( vals );
QgsMeshDataBlock scalarActiveFaceFlagValues =
meshLayer->dataProvider()->areFacesActive( index, 0, nativeMesh->faces.count() );

if ( !scalarDataOnVertices )
{
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