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Use the same vertex shader for different skybox implementations
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NEDJIMAbelgacem committed Aug 2, 2020
1 parent 7746575 commit 737143d
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Showing 3 changed files with 1 addition and 18 deletions.
2 changes: 1 addition & 1 deletion src/3d/qgsskyboxentity.cpp
Expand Up @@ -101,7 +101,7 @@ QgsHDRSkyboxEntity::QgsHDRSkyboxEntity( const QString &hdrTexturePath, QNode *pa
, mGlShader( new Qt3DRender::QShaderProgram( this ) )
{
mLoadedTexture->setGenerateMipMaps( false );
mGlShader->setVertexShaderCode( Qt3DRender::QShaderProgram::loadSource( QUrl( QStringLiteral( "qrc:/shaders/hdr_skybox.vert" ) ) ) );
mGlShader->setVertexShaderCode( Qt3DRender::QShaderProgram::loadSource( QUrl( QStringLiteral( "qrc:/shaders/skybox.vert" ) ) ) );
mGlShader->setFragmentShaderCode( Qt3DRender::QShaderProgram::loadSource( QUrl( QStringLiteral( "qrc:/shaders/hdr_skybox.frag" ) ) ) );
mGl3RenderPass->setShaderProgram( mGlShader );

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1 change: 0 additions & 1 deletion src/3d/shaders.qrc
Expand Up @@ -15,6 +15,5 @@
<file>shaders/skybox.frag</file>
<file>shaders/skybox.vert</file>
<file>shaders/hdr_skybox.frag</file>
<file>shaders/hdr_skybox.vert</file>
</qresource>
</RCC>
16 changes: 0 additions & 16 deletions src/3d/shaders/hdr_skybox.vert

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