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make point cloud rendering better and make UI for point budget
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NEDJIMAbelgacem authored and wonder-sk committed Feb 10, 2021
1 parent 19759d4 commit 6019168
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Showing 14 changed files with 164 additions and 144 deletions.
27 changes: 9 additions & 18 deletions python/3d/auto_generated/qgspointcloudlayer3drenderer.sip.in
Expand Up @@ -62,24 +62,6 @@ Returns 3D symbol associated with the renderer
virtual void resolveReferences( const QgsProject &project );


double maximumScreenError() const;
%Docstring
Returns the maximum screen error allowed when rendering the point cloud.

Larger values result in a faster render with less points rendered.

.. seealso:: :py:func:`setMaximumScreenError`
%End

void setMaximumScreenError( double error );
%Docstring
Sets the maximum screen ``error`` allowed when rendering the point cloud.

Larger values result in a faster render with less points rendered.

.. seealso:: :py:func:`maximumScreenError`
%End

bool showBoundingBoxes() const;
%Docstring
Returns whether bounding boxes will be visible when rendering the point cloud.
Expand All @@ -92,6 +74,15 @@ Returns whether bounding boxes will be visible when rendering the point cloud.
Sets whether bounding boxes will be visible when rendering the point cloud.

.. seealso:: :py:func:`showBoundingBoxes`
%End

int pointRenderingBudget() const;
%Docstring
Returns the maximum number of points that will be rendered to the scene
%End
void setPointRenderingBudget( int budget );
%Docstring
Sets the maximum number of points to be rendered in the scene
%End

private:
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24 changes: 10 additions & 14 deletions src/3d/chunks/qgschunkedentity_p.cpp
Expand Up @@ -72,11 +72,12 @@ static float screenSpaceError( QgsChunkNode *node, const QgsChunkedEntity::Scene
return sse;
}

QgsChunkedEntity::QgsChunkedEntity( float tau, QgsChunkLoaderFactory *loaderFactory, bool ownsFactory, Qt3DCore::QNode *parent )
QgsChunkedEntity::QgsChunkedEntity( float tau, QgsChunkLoaderFactory *loaderFactory, bool ownsFactory, int primitiveBudget, Qt3DCore::QNode *parent )
: Qt3DCore::QEntity( parent )
, mTau( tau )
, mChunkLoaderFactory( loaderFactory )
, mOwnsFactory( ownsFactory )
, mPrimitivesBudget( primitiveBudget )
{
mRootNode = loaderFactory->createRootNode();
mChunkLoaderQueue = new QgsChunkList;
Expand Down Expand Up @@ -256,31 +257,26 @@ void QgsChunkedEntity::update( QgsChunkNode *root, const SceneState &state )
int renderedCount = 0;
std::priority_queue<slot, std::vector<slot>, decltype( cmp_funct )> pq( cmp_funct );
pq.push( std::make_pair( root, screenSpaceError( root, state ) ) );
int nodes_count = 0;
while ( !pq.empty() )
{
slot s = pq.top();
pq.pop();
QgsChunkNode *node = s.first;
QgsChunkLoader *nodeLoader = mChunkLoaderFactory->createChunkLoader( node );
if ( Qgs3DUtils::isCullable( node->bbox(), state.viewProjectionMatrix ) )
{
++mFrustumCulled;
continue;
}

if ( renderedCount + nodeLoader->primitiveCount() > nodeLoader->primitiveBudget() )
continue;
// use this instead of renderedCount + mChunkLoaderFactory->primitivesCount( node ) > mPrimitivesBudget to avoid
// showing nothing when the user supplies a small value
if ( renderedCount > mPrimitivesBudget )
break;

QgsChunkNode *const *children = node->children();
for ( int i = 0; i < node->childCount(); ++i )
{
pq.push( std::make_pair( children[i], screenSpaceError( children[i], state ) ) );
}
renderedCount += nodeLoader->primitiveCount();
nodes_count++;
renderedCount += mChunkLoaderFactory->primitivesCount( node );
nodes.push_back( node );
continue;
}

for ( QgsChunkNode *node : nodes )
Expand Down Expand Up @@ -316,7 +312,6 @@ void QgsChunkedEntity::update( QgsChunkNode *root, const SceneState &state )
else if ( node->allChildChunksResident( mCurrentTime ) )
{
// error is not acceptable and children are ready to be used - recursive descent

if ( mAdditiveStrategy )
{
// With additive strategy enabled, also all parent nodes are added to active nodes.
Expand All @@ -330,10 +325,11 @@ void QgsChunkedEntity::update( QgsChunkNode *root, const SceneState &state )
// error is not acceptable but children are not ready either - still use parent but request children
mActiveNodes << node;

QVector<std::pair<QgsChunkNode *, float>> childrenVector;
QgsChunkNode *const *children = node->children();
// load the closest nodes to the camera first
QVector<std::pair<QgsChunkNode *, float>> childrenVector;
for ( int i = 0; i < node->childCount(); ++i )
childrenVector.push_back( std::make_pair( children[i], screenSpaceError( children[i], state ) ) );
childrenVector.push_back( std::make_pair( children[i], children[i]->bbox().distanceFromPoint( state.cameraPos ) ) );
std::sort( childrenVector.begin(), childrenVector.end(), [&]( std::pair<QgsChunkNode *, float> n1, std::pair<QgsChunkNode *, float> n2 )
{
return n1.second > n2.second;
Expand Down
5 changes: 4 additions & 1 deletion src/3d/chunks/qgschunkedentity_p.h
Expand Up @@ -28,6 +28,7 @@
//

#include <Qt3DCore/QEntity>
#include <numeric>

#define SIP_NO_FILE

Expand Down Expand Up @@ -63,7 +64,7 @@ class QgsChunkedEntity : public Qt3DCore::QEntity
Q_OBJECT
public:
//! Constructs a chunked entity
QgsChunkedEntity( float tau, QgsChunkLoaderFactory *loaderFactory, bool ownsFactory, Qt3DCore::QNode *parent = nullptr );
QgsChunkedEntity( float tau, QgsChunkLoaderFactory *loaderFactory, bool ownsFactory, int primitivesBudget = std::numeric_limits<int>::max(), Qt3DCore::QNode *parent = nullptr );
~QgsChunkedEntity() override;

//! Records some bits about the scene (context for update() method)
Expand Down Expand Up @@ -191,6 +192,8 @@ class QgsChunkedEntity : public Qt3DCore::QEntity
bool mAdditiveStrategy = false;

bool mIsValid = true;

int mPrimitivesBudget = std::numeric_limits<int>::max();
};

/// @endcond
Expand Down
3 changes: 3 additions & 0 deletions src/3d/chunks/qgschunkloader_p.h
Expand Up @@ -77,6 +77,9 @@ class QgsChunkLoaderFactory : public QObject
//! Creates loader for the given chunk node. Ownership of the returned is passed to the caller.
virtual QgsChunkLoader *createChunkLoader( QgsChunkNode *node ) const = 0;

//! Returns the primitives count for the chunk \a node
virtual int primitivesCount( QgsChunkNode *node ) { return 0; }

//! Creates root node of the hierarchy. Ownership of the returned object is passed to the caller.
virtual QgsChunkNode *createRootNode() const = 0;
//! Creates child nodes for the given node. Ownership of the returned objects is passed to the caller.
Expand Down
3 changes: 0 additions & 3 deletions src/3d/qgs3dmapscene.cpp
Expand Up @@ -383,15 +383,12 @@ void addQLayerComponentsToHierarchy( Qt3DCore::QEntity *entity, const QVector<Qt

void Qgs3DMapScene::updateScene()
{
QElapsedTimer t;
t.start();
QgsEventTracing::addEvent( QgsEventTracing::Instant, QStringLiteral( "3D" ), QStringLiteral( "Update Scene" ) );
for ( QgsChunkedEntity *entity : qgis::as_const( mChunkEntities ) )
{
if ( entity->isEnabled() )
entity->update( _sceneState( mCameraController ) );
}
qDebug() << "Time taken to update" << t.elapsed();
#if QT_VERSION < QT_VERSION_CHECK(5, 10, 0)
QgsWindow3DEngine *windowEngine = qobject_cast<QgsWindow3DEngine *>( mEngine );
if ( windowEngine != nullptr )
Expand Down
15 changes: 1 addition & 14 deletions src/3d/qgspointcloudlayer3drenderer.cpp
Expand Up @@ -109,7 +109,6 @@ QgsPointCloudLayer3DRenderer *QgsPointCloudLayer3DRenderer::clone() const
r->setSymbol( dynamic_cast<QgsPointCloud3DSymbol *>( symbolClone ) );
}
r->setShowBoundingBoxes( mShowBoundingBoxes );
r->setMaximumScreenError( mMaximumScreenError );
return r;
}

Expand All @@ -121,7 +120,7 @@ Qt3DCore::QEntity *QgsPointCloudLayer3DRenderer::createEntity( const Qgs3DMapSet
if ( !mSymbol )
return nullptr;

return new QgsPointCloudLayerChunkedEntity( pcl->dataProvider()->index(), map, dynamic_cast<QgsPointCloud3DSymbol *>( mSymbol->clone() ), maximumScreenError(), showBoundingBoxes(),
return new QgsPointCloudLayerChunkedEntity( pcl->dataProvider()->index(), map, dynamic_cast<QgsPointCloud3DSymbol *>( mSymbol->clone() ), showBoundingBoxes(),
static_cast< const QgsPointCloudLayerElevationProperties * >( pcl->elevationProperties() )->zScale(),
static_cast< const QgsPointCloudLayerElevationProperties * >( pcl->elevationProperties() )->zOffset(), mPointBudget );
}
Expand All @@ -138,7 +137,6 @@ void QgsPointCloudLayer3DRenderer::writeXml( QDomElement &elem, const QgsReadWri
QDomDocument doc = elem.ownerDocument();

elem.setAttribute( QStringLiteral( "layer" ), mLayerRef.layerId );
elem.setAttribute( QStringLiteral( "max-screen-error" ), maximumScreenError() );
elem.setAttribute( QStringLiteral( "show-bounding-boxes" ), showBoundingBoxes() ? QStringLiteral( "1" ) : QStringLiteral( "0" ) );
elem.setAttribute( QStringLiteral( "point-budget" ), mPointBudget );

Expand All @@ -158,7 +156,6 @@ void QgsPointCloudLayer3DRenderer::readXml( const QDomElement &elem, const QgsRe
QDomElement elemSymbol = elem.firstChildElement( QStringLiteral( "symbol" ) );

const QString symbolType = elemSymbol.attribute( QStringLiteral( "type" ) );
mMaximumScreenError = elem.attribute( QStringLiteral( "max-screen-error" ), QStringLiteral( "1.0" ) ).toDouble();
mShowBoundingBoxes = elem.attribute( QStringLiteral( "show-bounding-boxes" ), QStringLiteral( "0" ) ).toInt();
mPointBudget = elem.attribute( QStringLiteral( "point-budget" ), QStringLiteral( "1000000" ) ).toInt();

Expand All @@ -182,16 +179,6 @@ void QgsPointCloudLayer3DRenderer::resolveReferences( const QgsProject &project
mLayerRef.setLayer( project.mapLayer( mLayerRef.layerId ) );
}

double QgsPointCloudLayer3DRenderer::maximumScreenError() const
{
return mMaximumScreenError;
}

void QgsPointCloudLayer3DRenderer::setMaximumScreenError( double error )
{
mMaximumScreenError = error;
}

bool QgsPointCloudLayer3DRenderer::showBoundingBoxes() const
{
return mShowBoundingBoxes;
Expand Down
26 changes: 7 additions & 19 deletions src/3d/qgspointcloudlayer3drenderer.h
Expand Up @@ -228,24 +228,6 @@ class _3D_EXPORT QgsPointCloudLayer3DRenderer : public QgsAbstract3DRenderer
void readXml( const QDomElement &elem, const QgsReadWriteContext &context ) override;
void resolveReferences( const QgsProject &project ) override;

/**
* Returns the maximum screen error allowed when rendering the point cloud.
*
* Larger values result in a faster render with less points rendered.
*
* \see setMaximumScreenError()
*/
double maximumScreenError() const;

/**
* Sets the maximum screen \a error allowed when rendering the point cloud.
*
* Larger values result in a faster render with less points rendered.
*
* \see maximumScreenError()
*/
void setMaximumScreenError( double error );

/**
* Returns whether bounding boxes will be visible when rendering the point cloud.
*
Expand All @@ -260,13 +242,19 @@ class _3D_EXPORT QgsPointCloudLayer3DRenderer : public QgsAbstract3DRenderer
*/
void setShowBoundingBoxes( bool showBoundingBoxes );

/**
* Returns the maximum number of points that will be rendered to the scene
*/
int pointRenderingBudget() const { return mPointBudget; };

/**
* Sets the maximum number of points to be rendered in the scene
*/
void setPointRenderingBudget( int budget );

private:
QgsMapLayerRef mLayerRef; //!< Layer used to extract mesh data from
std::unique_ptr< QgsPointCloud3DSymbol > mSymbol;
double mMaximumScreenError = 1.0;
bool mShowBoundingBoxes = false;
int mPointBudget = 1000000;

Expand Down
14 changes: 11 additions & 3 deletions src/3d/qgspointcloudlayerchunkloader_p.cpp
Expand Up @@ -154,6 +154,14 @@ QgsChunkLoader *QgsPointCloudLayerChunkLoaderFactory::createChunkLoader( QgsChun
return new QgsPointCloudLayerChunkLoader( this, node, std::unique_ptr< QgsPointCloud3DSymbol >( static_cast< QgsPointCloud3DSymbol * >( mSymbol->clone() ) ), mZValueScale, mZValueOffset, mPointBudget, pointCount );
}

int QgsPointCloudLayerChunkLoaderFactory::primitivesCount( QgsChunkNode *node )
{
QgsChunkNodeId id = node->tileId();
IndexedPointCloudNode n( id.d, id.x, id.y, id.z );
Q_ASSERT( mPointCloudIndex->hasNode( n ) );
return mPointCloudIndex->nodePointCount( n );
}

QgsAABB nodeBoundsToAABB( QgsPointCloudDataBounds nodeBounds, QgsVector3D offset, QgsVector3D scale, const Qgs3DMapSettings &map, double zValueOffset );

QgsChunkNode *QgsPointCloudLayerChunkLoaderFactory::createRootNode() const
Expand Down Expand Up @@ -210,9 +218,9 @@ QgsAABB nodeBoundsToAABB( QgsPointCloudDataBounds nodeBounds, QgsVector3D offset
}


QgsPointCloudLayerChunkedEntity::QgsPointCloudLayerChunkedEntity( QgsPointCloudIndex *pc, const Qgs3DMapSettings &map, QgsPointCloud3DSymbol *symbol, float maxScreenError, bool showBoundingBoxes, double zValueScale, double zValueOffset, int pointBudget )
: QgsChunkedEntity( maxScreenError,
new QgsPointCloudLayerChunkLoaderFactory( map, pc, symbol, zValueScale, zValueOffset, pointBudget ), true )
QgsPointCloudLayerChunkedEntity::QgsPointCloudLayerChunkedEntity( QgsPointCloudIndex *pc, const Qgs3DMapSettings &map, QgsPointCloud3DSymbol *symbol, bool showBoundingBoxes, double zValueScale, double zValueOffset, int pointBudget )
: QgsChunkedEntity( 0.0f,
new QgsPointCloudLayerChunkLoaderFactory( map, pc, symbol, zValueScale, zValueOffset, pointBudget ), true, pointBudget )
{
setUsingAdditiveStrategy( true );
setShowBoundingBoxes( showBoundingBoxes );
Expand Down
3 changes: 2 additions & 1 deletion src/3d/qgspointcloudlayerchunkloader_p.h
Expand Up @@ -66,6 +66,7 @@ class QgsPointCloudLayerChunkLoaderFactory : public QgsChunkLoaderFactory
virtual QgsChunkLoader *createChunkLoader( QgsChunkNode *node ) const override;
virtual QgsChunkNode *createRootNode() const override;
virtual QVector<QgsChunkNode *> createChildren( QgsChunkNode *node ) const override;
virtual int primitivesCount( QgsChunkNode *node ) override;
const Qgs3DMapSettings &mMap;
QgsPointCloudIndex *mPointCloudIndex;
std::unique_ptr< QgsPointCloud3DSymbol > mSymbol;
Expand Down Expand Up @@ -123,7 +124,7 @@ class QgsPointCloudLayerChunkedEntity : public QgsChunkedEntity
{
Q_OBJECT
public:
explicit QgsPointCloudLayerChunkedEntity( QgsPointCloudIndex *pc, const Qgs3DMapSettings &map, QgsPointCloud3DSymbol *symbol, float maxScreenError, bool showBoundingBoxes,
explicit QgsPointCloudLayerChunkedEntity( QgsPointCloudIndex *pc, const Qgs3DMapSettings &map, QgsPointCloud3DSymbol *symbol, bool showBoundingBoxes,
double zValueScale, double zValueOffset, int pointBudget );

~QgsPointCloudLayerChunkedEntity();
Expand Down
2 changes: 1 addition & 1 deletion src/3d/terrain/qgsterrainentity_p.cpp
Expand Up @@ -58,7 +58,7 @@ class TerrainMapUpdateJobFactory : public QgsChunkQueueJobFactory


QgsTerrainEntity::QgsTerrainEntity( const Qgs3DMapSettings &map, Qt3DCore::QNode *parent )
: QgsChunkedEntity( map.maxTerrainScreenError(), map.terrainGenerator(), false, parent )
: QgsChunkedEntity( map.maxTerrainScreenError(), map.terrainGenerator(), false, std::numeric_limits<int>::max(), parent )
, mMap( map )
{
map.terrainGenerator()->setTerrain( this );
Expand Down

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