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minimalist smooth mesh rendering when pan/zoom for mesh layer
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vcloarec authored and nyalldawson committed Feb 9, 2021
1 parent c6dcea7 commit 3e7ea83
Showing 1 changed file with 4 additions and 0 deletions.
4 changes: 4 additions & 0 deletions src/core/mesh/qgsmeshlayerrenderer.cpp
Expand Up @@ -60,6 +60,8 @@ QgsMeshLayerRenderer::QgsMeshLayerRenderer(
// cppcheck-suppress assertWithSideEffect
Q_ASSERT( layer->dataProvider() );

mReadyToCompose = false;

// copy native mesh
mNativeMesh = *( layer->nativeMesh() );
mLayerExtent = layer->extent();
Expand Down Expand Up @@ -287,6 +289,7 @@ void QgsMeshLayerRenderer::copyVectorDatasetValues( QgsMeshLayer *layer )

bool QgsMeshLayerRenderer::render()
{
mReadyToCompose = false;
QgsScopedQPainterState painterState( renderContext()->painter() );
if ( !mClippingRegions.empty() )
{
Expand All @@ -297,6 +300,7 @@ bool QgsMeshLayerRenderer::render()
}

renderScalarDataset();
mReadyToCompose = true;
renderMesh();
renderVectorDataset();

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