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Use QgsImageCache to load 3d texture images
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nyalldawson committed Jul 10, 2020
1 parent eff171a commit 3d1b819
Showing 1 changed file with 35 additions and 6 deletions.
41 changes: 35 additions & 6 deletions src/3d/symbols/qgspolygon3dsymbol_p.cpp
Expand Up @@ -20,6 +20,8 @@
#include "qgs3dmapsettings.h"
#include "qgs3dutils.h"
#include "qgstessellator.h"
#include "qgsapplication.h"
#include "qgsimagecache.h"

#include <Qt3DCore/QTransform>
#include <Qt3DRender/QMaterial>
Expand All @@ -28,6 +30,7 @@
#include <Qt3DExtras/QDiffuseMapMaterial>
#include <Qt3DRender/QAbstractTextureImage>
#include <Qt3DRender/QTexture>
#include <Qt3DRender/QPaintedTextureImage>

#include <Qt3DRender/QEffect>
#include <Qt3DRender/QTechnique>
Expand Down Expand Up @@ -278,18 +281,46 @@ static void applyCullingMode( Qgs3DTypes::CullingMode cullingMode, Qt3DRender::Q
}
}


class QgsQImageTextureImage : public Qt3DRender::QPaintedTextureImage
{
public:
QgsQImageTextureImage( const QImage &image, Qt3DCore::QNode *parent = nullptr )
: Qt3DRender::QPaintedTextureImage( parent )
, mImage( image )
{
setSize( mImage.size() );
}

void paint( QPainter *painter ) override
{
painter->drawImage( mImage.rect(), mImage, mImage.rect() );
}

private:

QImage mImage;

};


Qt3DRender::QMaterial *QgsPolygon3DSymbolHandler::material( const QgsPolygon3DSymbol &symbol, bool isSelected, const Qgs3DRenderContext &context ) const
{
Qt3DRender::QMaterial *retMaterial = nullptr;
bool fitsInCache = false;
QImage textureSourceImage;

if ( symbol.material().shouldUseDiffuseTexture() )
textureSourceImage = QgsApplication::imageCache()->pathAsImage( symbol.material().texturePath(), QSize(), true, 1.0, fitsInCache );
( void )fitsInCache;

Qt3DRender::QMaterial *retMaterial = nullptr;
if ( !textureSourceImage.isNull() )
{
QString textureFilePath = symbol.material().texturePath();
Qt3DExtras::QDiffuseMapMaterial *material = new Qt3DExtras::QDiffuseMapMaterial;

applyCullingMode( symbol.cullingMode(), material );

Qt3DRender::QTextureImage *textureImage = new Qt3DRender::QTextureImage;
textureImage->setSource( QUrl::fromLocalFile( textureFilePath ) );
QgsQImageTextureImage *textureImage = new QgsQImageTextureImage( textureSourceImage );
material->diffuse()->addTextureImage( textureImage );

material->diffuse()->wrapMode()->setX( Qt3DRender::QTextureWrapMode::Repeat );
Expand All @@ -308,11 +339,9 @@ Qt3DRender::QMaterial *QgsPolygon3DSymbolHandler::material( const QgsPolygon3DSy
}

retMaterial = material;

}
else
{

Qt3DExtras::QPhongMaterial *material = new Qt3DExtras::QPhongMaterial;

applyCullingMode( symbol.cullingMode(), material );
Expand Down

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