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[3d] Fix polygon edge lines are rendered vertically offset from polygons
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(cherry picked from commit 7087d5d)
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nyalldawson committed Aug 1, 2020
1 parent 1671964 commit 0f87e8f
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Showing 4 changed files with 57 additions and 1 deletion.
2 changes: 1 addition & 1 deletion src/3d/symbols/qgspolygon3dsymbol_p.cpp
Expand Up @@ -78,7 +78,7 @@ class QgsPolygon3DSymbolHandler : public QgsFeature3DHandler
bool QgsPolygon3DSymbolHandler::prepare( const Qgs3DRenderContext &context, QSet<QString> &attributeNames )
{
outEdges.withAdjacency = true;
outEdges.init( mSymbol.altitudeClamping(), mSymbol.altitudeBinding(), mSymbol.height(), &context.map() );
outEdges.init( mSymbol.altitudeClamping(), mSymbol.altitudeBinding(), 0, &context.map() );

outNormal.tessellator.reset( new QgsTessellator( context.map().origin().x(), context.map().origin().y(), true, mSymbol.invertNormals(), mSymbol.addBackFaces() ) );
outSelected.tessellator.reset( new QgsTessellator( context.map().origin().x(), context.map().origin().y(), true, mSymbol.invertNormals(), mSymbol.addBackFaces() ) );
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56 changes: 56 additions & 0 deletions tests/src/3d/testqgs3drendering.cpp
Expand Up @@ -47,6 +47,9 @@
#include "qgssymbollayer.h"
#include "qgsmarkersymbollayer.h"
#include "qgsmaplayertemporalproperties.h"
#include "qgssymbol.h"
#include "qgssinglesymbolrenderer.h"
#include "qgsfillsymbollayer.h"

#include <QFileInfo>
#include <QDir>
Expand All @@ -63,6 +66,7 @@ class TestQgs3DRendering : public QObject
void testDemTerrain();
void testMeshTerrain();
void testExtrudedPolygons();
void testPolygonsEdges();
void testLineRendering();
void testMapTheme();
void testMesh();
Expand Down Expand Up @@ -332,6 +336,58 @@ void TestQgs3DRendering::testExtrudedPolygons()
QVERIFY( renderCheck( "polygon3d_extrusion", img, 40 ) );
}

void TestQgs3DRendering::testPolygonsEdges()
{
QgsRectangle fullExtent = mLayerDtm->extent();

Qgs3DMapSettings *map = new Qgs3DMapSettings;
map->setCrs( mProject->crs() );
map->setOrigin( QgsVector3D( fullExtent.center().x(), fullExtent.center().y(), 0 ) );

QgsPhongMaterialSettings material;
material.setAmbient( Qt::lightGray );
QgsPolygon3DSymbol *symbol3d = new QgsPolygon3DSymbol;
symbol3d->setMaterial( material );
symbol3d->setExtrusionHeight( 10.f );
symbol3d->setHeight( 20.f );
symbol3d->setEdgesEnabled( true );
symbol3d->setEdgeWidth( 8 );
symbol3d->setEdgeColor( QColor( 255, 0, 0 ) );

std::unique_ptr< QgsVectorLayer > layer( mLayerBuildings->clone() );

std::unique_ptr< QgsSimpleFillSymbolLayer > simpleFill = qgis::make_unique< QgsSimpleFillSymbolLayer >( QColor( 0, 0, 0 ), Qt::SolidPattern, QColor( 0, 0, 0 ), Qt::NoPen );
std::unique_ptr< QgsFillSymbol > fillSymbol = qgis::make_unique< QgsFillSymbol >( QgsSymbolLayerList() << simpleFill.release() );
layer->setRenderer( new QgsSingleSymbolRenderer( fillSymbol.release() ) );

QgsVectorLayer3DRenderer *renderer3d = new QgsVectorLayer3DRenderer( symbol3d );
layer->setRenderer3D( renderer3d );

map->setLayers( QList<QgsMapLayer *>() << layer.get() );
QgsPointLightSettings defaultLight;
defaultLight.setPosition( QgsVector3D( 0, 1000, 0 ) );
map->setPointLights( QList<QgsPointLightSettings>() << defaultLight );

QgsFlatTerrainGenerator *flatTerrain = new QgsFlatTerrainGenerator;
flatTerrain->setCrs( map->crs() );
flatTerrain->setExtent( fullExtent );
map->setTerrainGenerator( flatTerrain );

QgsOffscreen3DEngine engine;
Qgs3DMapScene *scene = new Qgs3DMapScene( *map, &engine );
engine.setRootEntity( scene );

scene->cameraController()->setLookingAtPoint( QgsVector3D( 0, 0, 250 ), 100, 45, 0 );

// When running the test on Travis, it would initially return empty rendered image.
// Capturing the initial image and throwing it away fixes that. Hopefully we will
// find a better fix in the future.
Qgs3DUtils::captureSceneImage( engine, scene );
QImage img = Qgs3DUtils::captureSceneImage( engine, scene );

QVERIFY( renderCheck( "polygon_edges_height", img, 40 ) );
}

void TestQgs3DRendering::testLineRendering()
{
QgsRectangle fullExtent( 0, 0, 1000, 1000 );
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