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Add proper method to determine whether a symbol uses map unit sizes,
and use this to determine whether a legend item needs updating as a result of a map change This results in a HUGE speed up when loading large projects where symbols don't use Millimeter based sizes, as the previous code assumed only that any non-millimeter size was a map unit based size.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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